The AHRC funded Objects of Immersion created the Living Room of the Future (LROTF) to highlight the future potential of Object Based Media (OBM). OBM allows programme content to change according to unique interactions with audiences. The ‘objects’ in OBM refer to the different assets within a given programme. These include large objects like audio and video used to construct a scene in a drama, and small objects, like an individual frame of video, a caption, or a signer. By breaking down a piece of media into separate objects, attaching meaning to each object, and describing how they can be semantically rearranged, a programme can change to reflect an individual viewer’s unique context.
Affective Character 1
Affective Character 2
Affective Character 3
Affective Character 4/Voice
Voice
Movie / 2019
Movie / 1931
Movie / 1958
Movie / 1990
Movie / 2016
Movie / 2001
Movie / 2012
Movie / 2017
Movie / 2012
Movie / 2015
Movie / 2017
Movie / 1967
Movie / 1991
Movie / 1970
Movie / 2022
Movie / 1999
Movie / 2022
Movie / 2004
Movie / 2006
Movie / 2019
The AHRC funded Objects of Immersion created the Living Room of the Future (LROTF) to highlight the future potential of Object Based Media (OBM). OBM allows programme content to change according to unique interactions with audiences. The ‘objects’ in OBM refer to the different assets within a given programme. These include large objects like audio and video used to construct a scene in a drama, and small objects, like an individual frame of video, a caption, or a signer. By breaking down a piece of media into separate objects, attaching meaning to each object, and describing how they can be semantically rearranged, a programme can change to reflect an individual viewer’s unique context.
Movie / 2019
Movie / 1931
Movie / 1958
Movie / 1990
Movie / 2016
Movie / 2001
Movie / 2012
Movie / 2017
Movie / 2012
Movie / 2015
Movie / 2017
Movie / 1967
Movie / 1991
Movie / 1970
Movie / 2022
Movie / 1999
Movie / 2022
Movie / 2004
Movie / 2006
Movie / 2019